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Dakota Learning Project: Computer-Assisted Mathematics Instruction in a Cultural Context

Award Information
Agency: Department of Agriculture
Branch: N/A
Contract: 2013-02666
Agency Tracking Number: 2013-02666
Amount: $449,000.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: 8.6
Solicitation Number: USDA-NIFA-SBIR-004128
Timeline
Solicitation Year: 2013
Award Year: 2013
Award Start Date (Proposal Award Date): N/A
Award End Date (Contract End Date): N/A
Small Business Information
2111 7TH ST #8
Santa Monica, CA 90405-1279
United States
DUNS: 801258315
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: Yes
Principal Investigator
 ANNMARIA DE MARS
 President
 (310) 717-9089
 annmaria@thejuliagroup.com
Business Contact
 AnnMaria De Mars
Title: President
Phone: (310) 717-9089
Email: annmaria@thejuliagroup.com
Research Institution
 Stub
Abstract

The Dakota Learning Project uses computer gaming to address the problem of low mathematics achievement of American Indian children in rural persistent poverty counties. Students solve mathematical problems in a 3-D virtual world that teaches, tests and tracks. Correct answers allow students to continue game play, wrong answers route students to instructional videos, web pages or apps to teach the missed concept. Statistical reports are available to track performance at the student, classroom or school level. All students will be tested at the beginning and end of the semester. Students in grades 4-6 who play the game will be compared with students from similar schools who take the standard mathematics class.

* Information listed above is at the time of submission. *

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