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KILLER SNAILS LLC
UEI: EYY1EKL4LYJ7
# of Employees: 9
HUBZone Owned: Yes
Socially and Economically Disadvantaged: Yes
Woman Owned: Yes
Award Charts
Award Listing
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VenomSquad: Building skills and interest in STEM with collaborative augmented reality
Amount: $262,251.00American students perform at a lower level and express less interest in STEM than students in other countries (Fayer et al., 2017). Additionally, Women, Black, Indigenous, and People of Color (BIPOC), ...
SBIRPhase I2022Department of Health and Human Services National Institutes of Health -
Teaching Human Health and Water Stewardship using Extended Reality
Amount: $1,626,457.00PROJECT ABSTRACTIt has been reported by the U.S. Environmental Agency that 55% percent of the streams and rivers in the nation are in “poor” condition, posing health risks to fish, other wildlife ...
SBIRPhase II2021Department of Health and Human Services National Institutes of Health -
Teaching Human Health and Water Stewardship using Extended Reality
Amount: $271,858.00PROJECT ABSTRACTIt has been reported by the U.S. Environmental Agency that 55% percent of the streams and rivers in the nation are in “poor” condition, posing health risks to fish, other wildlife ...
SBIRPhase I2020Department of Health and Human Services National Institutes of Health -
Using Multiplayer VR to Advance Earth Science STEM Learning
Amount: $200,000.00the team will develop a prototype of a multi-player virtual reality (VR) game where middle school students collaborate in observing complex earth science phenomena, such as exploring the ozone. The pr ...
SBIRPhase I2019Department of Education Institute of Education Sciences -
SBIR Phase II: Learning From Nature: Marine Educational Games With Big IDEAS (Innovative Differentiated Educational Assessments in Science)
Amount: $750,000.00This SBIR Phase II project will develop an easy to use real-time formative assessment tool for educators that will be uniquely aligned to each student and deployed via a virtual reality learning game ...
SBIRPhase II2017National Science Foundation -
SBIR Phase I: Learning from nature- Marine educational games that assess scientific knowledge transfer through game play
Amount: $150,000.00This SBIR Phase 1 project will create an engaging online learning game using venomous marine snails as a conduit to explore scientific issues in nature through creative problem solving. The USA is cur ...
SBIRPhase I2016National Science Foundation