Game Interface for the OneSAF Computer Generated Forces Simulation
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AbstractOur Game-Interface module for OneSAF directly exploits the NexGEN Behavior Composer Interface module for OneSAF that our Integrated Product Team (IPT) is already developing for DARPA. Key strengths unique to our team's approach enable our near-term creation of appropriate hybrids involving intuitive, easy-to-use game-based graphical user interfaces (GUIs) and OneSAF. Our key technologies and similar multiple prior successes include: (1) Our evolving NexGEN Interface capacities to rapidly and efficiently create or modify OneSAF composite behaviors based upon Standard-Operating-Procedures/Tactics-Techniques-Procedures, automated towards direct use by COTS Game GUIs such as Command&Conquer(2.5D) and Unreal-Game-Engine(3D); (2) Creating and integrating state-of-the-art image generators and 3D Stealths(DIS/HLA) to JSAF, OneSAF, and operational C2 software; (3) Developing common front-end Web based GUIs to load/initialize/run/freeze/resume/stop with data-logging both HLA networks combinations of virtual and constructive simulations, and COTS on-line video games used for serious gaming purposes. Our IPT's approach includes exceeding the Phase I requirement of delivering a high level design concept, to include delivering several hybrid functional prototypes that comply with OneSAF architectural standards. Essentially, we envision abstracting the OneSAF to Game Interface so as to support the integration of multiple game GUIs, and provide two functional prototypes to demonstrate proof-of-concept feasibility.
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