Virtual Learning Technologies (Sokikom)

Basic Information

2438 Old Middlefield Way #150
Mountain View, CA, 94043-

http://sokikom.com

Company Profile

n/a

Additional Details

Field Value
DUNS: 828770508
Hubzone Owned: N
Socially and Economically Disadvantaged: N
Woman Owned: N
Number of Employees: n/a


  1. S4: A Game-Based 4th Grade Math Curriculum

    Amount: $150,000.00

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), ...

    SBIR Phase I 2015 Institute of Education Sciences Department of Education
  2. S3: A Game Based 3rd Grade Math Curriculum

    Amount: $150,000.00

    Purpose: Children who do not learn foundational mathematical concepts during elementary school generally get further behind in math as their math deficiencies compound over time. Through a prior IES S ...

    SBIR Phase I 2014 Department of Education
  3. S3: A Game Based 3rd Grade Math Curriculum

    Amount: $900,000.00

    Purpose: Children who do not learn foundational mathematical concepts during elementary school generally get further behind in math as their math deficiencies compound over time. Through a prior IES S ...

    SBIR Phase II 2014 Department of Education
  4. Scaffolding for Math Games

    Amount: $100,000.00

    In 2009, Virtual Learning Technologies received an award to develop Frachine, a web-based single player fraction learning game for elementary school students. This project will develop an intelligent ...

    SBIR Phase I 2010 Department of Education
  5. An Empirical Approach to Developing Web-based Math Learning Games to Improve Elementary School Student Outcomes

    Amount: $99,988.00

    Recent reports assert that the education system of the United States is failing to produce enough mathematically skilled workers necessary for the country to remain globally competitive. A key problem ...

    SBIR Phase I 2009 Department of Education
  6. An Empirical Approach to Developing Web-based Math Learning Games to Improve Elementary School Student Outcomes

    Amount: $749,972.00

    Recent reports assert that the education system of the United States is failing to produce enough mathematically skilled workers necessary for the country to remain globally competitive. A key problem ...

    SBIR Phase II 2009 Department of Education

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