Virtual Learning Technologies (Sokikom)

Company Information
Address 2438 Old Middlefield Way #150
Mountain View, CA, 94043-

http://sokikom.com

Information

DUNS: 828770508

# of Employees: N/A


Ownership Information

HUBZone Owned: N

Socially and Economically Disadvantaged: N

Woman Owned: N



Award Charts




Award Listing

  1. S4: A Game-Based 4th Grade Math Curriculum

    Amount: $150,000.00

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), ...

    SBIRPhase I2015Department of Education Institute of Education Sciences
  2. S3: A Game Based 3rd Grade Math Curriculum

    Amount: $150,000.00

    Purpose: Children who do not learn foundational mathematical concepts during elementary school generally get further behind in math as their math deficiencies compound over time. Through a prior IES S ...

    SBIRPhase I2014Department of Education
  3. S3: A Game Based 3rd Grade Math Curriculum

    Amount: $900,000.00

    Purpose: Children who do not learn foundational mathematical concepts during elementary school generally get further behind in math as their math deficiencies compound over time. Through a prior IES S ...

    SBIRPhase II2014Department of Education
  4. Scaffolding for Math Games

    Amount: $100,000.00

    In 2009, Virtual Learning Technologies received an award to develop Frachine, a web-based single player fraction learning game for elementary school students. This project will develop an intelligent ...

    SBIRPhase I2010Department of Education
  5. An Empirical Approach to Developing Web-based Math Learning Games to Improve Elementary School Student Outcomes

    Amount: $99,988.00

    Recent reports assert that the education system of the United States is failing to produce enough mathematically skilled workers necessary for the country to remain globally competitive. A key problem ...

    SBIRPhase I2009Department of Education
  6. An Empirical Approach to Developing Web-based Math Learning Games to Improve Elementary School Student Outcomes

    Amount: $749,972.00

    Recent reports assert that the education system of the United States is failing to produce enough mathematically skilled workers necessary for the country to remain globally competitive. A key problem ...

    SBIRPhase II2009Department of Education

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