Scalable Infrared Projector System (SIPS) for High Temperature Scene Projection

Award Information
Agency:
Department of Defense
Branch
Missile Defense Agency
Amount:
$750,000.00
Award Year:
2006
Program:
SBIR
Phase:
Phase II
Contract:
HQ0006-06-C-7301
Agency Tracking Number:
044-0634
Solicitation Year:
n/a
Solicitation Topic Code:
n/a
Solicitation Number:
n/a
Small Business Information
AERIUS PHOTONICS, LLC.
4160 Market St. Suite 6, Ventura, CA, 93003
Hubzone Owned:
N
Socially and Economically Disadvantaged:
N
Woman Owned:
N
Duns:
145925520
Principal Investigator:
Jon Geske
President
(805) 642-4645
geske@aeriusphotonics.com
Business Contact:
Micheal MacDougal
VP of Engineering
(805) 642-4645
macdougal@aeriusphotonics.com
Research Institution:
n/a
Abstract
In Phase I Aerius Photonics has successfully completed the design of a Scalable Infrared Projector System (SIPS). In Phase II Aerius Photonics proposes to build and test a functional prototype high-temperature scene projector to demonstrate the fundamental operation of the SIPS. Aerius has partnered in Phase II with missile seeker hardware suppliers and experts in scene projection to facilitate transition of the SIPS into MDA programs. The SIPS design is capable of addressing the high temperature scene projector challenge for HWIL projection of boost phase, midcourse, and reentry vehicle targets and their related rocket plumes, staging events, hot nose-cones, flares, and debris. The design leverages cost-effective commercially available technologies for a direct solution to the needs of upcoming and ongoing MDA programs. The SIPS can project dynamic structured objects with an apparent temperature dynamic range of 3000K while maintaining high temperature resolution. The projector architecture is compatible with multi-spectral projection in the MWIR and LWIR bands with independent power control in each band for accurate temperature representation. The combination of large dynamic range, high apparent temperature, and fine temperature resolution in the SIPS approach addresses the need for improved scene simulation capabilities to accurately represent sophisticated target simulation algorithms.

* information listed above is at the time of submission.

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