Coherent Laser Radar Target Signature (CLRTS)

Award Information
Agency: Department of Defense
Branch: Missile Defense Agency
Contract: W9113M-05-C-0067
Agency Tracking Number: 044-1414
Amount: $99,995.00
Phase: Phase I
Program: SBIR
Awards Year: 2005
Solicitation Year: 2004
Solicitation Topic Code: MDA04-143
Solicitation Number: 2004.4
Small Business Information
655 Deep Valley Drive, Suite 335, Rolling Hills Estate, CA, 90274
DUNS: 625432679
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Blaine Pearce
 Principal Scientist
 (310) 541-1933
 bep@aero-optics.com
Business Contact
 G. Freeman
Title: President
Phone: (310) 541-1933
Email: gnf@aero-optics.com
Research Institution
N/A
Abstract
A Coherent Laser Radar Target Signature (CLRTS) simulation is proposed that provides the laser wavefront to the receiver aperture. The objective is to provide the spatial and temporal description of the wavefront (amplitude and phase) at the coherent laser radar receiver for HWIL simulation. This is a direct extension of Aero Optics' MDA Phase II SBIR Target End-to-End Signature Simulation (TESS) program to include coherent illumination and reflection. Body description, material optical properties, body dynamics, environments, reflections, and sensor imaging are components already available in TESS. The proposed wavefront simulation includes the transmitter wave spatial and temporal features (waveform), two-way propagation accounting for diffraction, turbulent fluctuations and atmospheric attenuation. A model for target reflection includes both glint and speckle. All these effects are convolved to provide the wavefront incident at the receiver. An important task is to demonstrate the application of graphics programming to the wavefront simulation. Phase I develops and demonstrates the propagation and target interaction models for multiple environments and targets. The feasibility of wavefront simulation with graphics programming will be demonstrated through numerical experiments. Phase II extends the wavefront simulation to other bodies, debris, and plumes in a real-time signature code. The real-time wavefront simulation will be demonstrated on graphics hardware.

* Information listed above is at the time of submission. *

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